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Inferno Callouts: Explanation for All Inferno Map Callouts in CS2

Inferno is a legendary map that has existed in Counter-Strike since the very beginning. It has been tweaked and balanced, but the general vibe of the Italian village has always remained, giving players an exciting experience. But Valve developed CS2 not only to admire it—you also need to win. Therefore, you'd better learn all the Inferno callouts in Counter-Strike 2, widely used by the gaming community. This will allow you to coordinate effectively with your teammates and add a tactical element to the game. This will help you build the best cs2 inferno strategies to win matches on this map. Keep reading, as we’ll cover all the CS2 Inferno map callouts and provide you with explanations for each of them.

Inferno Callouts

CS2 Inferno callouts: T Side

T SPAWN

T SPAWN

A round starting point for terrorists on the opposite end of the map from the CT side.

T MARKET

T MARKET

You can easily locate this cool hiding spot by looking for fresh fruits in crates just across the Bridge.

T PIT

T PIT

Just as you exit the T Spawn, you’ll end up in a yard that we call the T Pit, leading to the T Ramp.

T RAMP

The passage connects the T Spawn and T Pit with the fork between Banana and Mid.

Inferno Map Callouts: Middle

DOOR/SQUEAKY

DOOR/SQUEAKY

You can open the red door across the Underpass exit to enter the T apps from the Second Mid or the other way around.

LIVING ROOM

LIVING ROOM

You can access the T Apps upstairs area from the T Pit via the stairs. Through the Living Room, you have an easy passage to the T Balcony and Bridge.

KITCHEN

KITCHEN

A cozy small spot next to the Living Room and near the entrance to the T Balcony.

T BALCONY

T BALCONY

One of the extremely important Inferno callouts in CS2 because of the regular ambushes you face there from T AWPers or Riflers. You can access it from the Living Room and watch over the Second Mid, Underpass, and Window.

MID

MID

Also known as the Middle. Terrorists can enter A through this narrow, arched passage, pushing from their Pit or Second Mid.

TOP MID

OP MID

A dangerous area right behind the A plant, usually heavily defended by Counter-Terrorists. You can get there from the Mid and CT Apps through the Boiler Room.

TRASH BAGS

TRASH BAGS

A corner up close to the Top Mid, where you can jump up on a trash can and wait for rivals to come.

SECOND MID

SECOND MID

Also known as Alt Middle. Allows you to enter A from the T side.

WINDOW

WINDOW FROM CT
WINDOW FROM T

A set of three windows with a balcony in the CT Apartments gives you a clear view of the entire Second Mid. You can break the glass and jump to the Second Mid when playing for the good. However, it’s mostly the other way around, and Terrorists push it, throwing utilities or getting you killed with their AWPs.

SECOND MID STAIRS/HAYSTACK

SECOND MID STAIRS/HAYSTACK FROM MID
SECOND MID STAIRS/HAYSTACK FROM APPS

A staircase under the Window at the end of the Mid and Second Mid, where you, as a Counter-Terrorist, can sit and wait for someone to push Mid. Terrorists usually use it to jump up on the Window’s balcony.

STAIRS

STAIRS

Apartments you enter after the Bridge. It’s a corridor leading from the T Pit to the T Balcony or the Back Alley. The area has visually changed a bit in CS2 and now looks super eye-catching and pleasant.

T CARPETS/CLOSE APPS

T CARPETS/CLOSE APPS

Apartments you enter after the Bridge. It’s a corridor that leads from the T Pit to the T Balcony or to the Back Alley.

BRIDGE

BRIDGE FROM BOTTOM
BRIDGE FROM TOP

It connects the Living Room and T Apps. By standing on this Bridge, you can see the CT Apps through the Window, which can be very convenient if you are a sniper, but bear in mind that for an enemy AWPer, it’s also a comfy point to kill you.

T APARTMENTS

T APARTMENTS FROM BOTTOM
T APARTMENTS  FROM TOP

Being close to the T Spawn, it’s a perfect place to take cover while getting to the A Site and handle close combat if ambushed by CTs.

BACK ALLEY

BACK ALLEY

This alley runs in parallel with the Second Mid, allowing you to get from the T Apps through the Stairs to CT Apartments.

UNDERPASS

UNDERPASS OUTSIDE
UNDERPASS INSIDE

Sewer, Rat, Tunnel, and Mexico, as we love to call it. Now, this spot is much better-lighted and designed following the overall Inferno setup. It’s a quick underground passage from Mid to Second Mid, but you need to crouch to get through it.

Inferno CS2 callouts: A Site

BOILER

BOILER

Remember the Boiler Room? Well, gone forever. Instead, we have a reception spot, but the name sticks. This is the entrance to the Top Mid. Through the Boiler Room, you can get from CT Apartments to the exit to Brackets, go to the CT Window, or run to the Back Alley.

LONG HALL/CLOSE APARTMENTS

LONG HALL/CLOSE APARTMENTS

This long corridor leads you to the Balcony from CT Apps.

PIT

PIT

One of those most famous CS Inferno callouts feared by both sides, as you never know who might be hiding there at the back of the A site area. It has seen many great changes in CS2, so now you have new decorations, no sharp corner on the left, and much brighter colors. The Pit is very convenient for catching Terrorists who rush A from CT Apartments and for Ts who defend the plant from Counter-Terrorists.

CT BALCONY

CT BALCONY FROM BOTTOM
CT BALCONY FROM TOP

The area in the building above the Pit on the A Site. An authentic Italian Balcony provides a great view of the Pit and Graveyard. However, enemy players will also have a perfect sight of the Balcony from the Pit, so going there can be a fatal mistake, especially if you’re met by an AWPer.

HEADSHOT

HEADSHOT

A small Pit area under the CT Balcony’s roof, where you can hide near the barrels behind a short set of bricks.

NINJA (A)

NINJA (A)

With two big boxes, it’s a perfect hiding area for Ts, who planted the bomb, but also a nice ambushing spot for Counter-Terrorists, who await incoming guests.

DEFAULT

DEFAULT

As the name suggests, it’s the spot for default bomb planting, used for better visibility and defensive tactics since you can easily see when CTs are defusing.

QUAD/PATIO

QUAD/PATIO INSIDE
QUAD/PATIO OUTSIDE

Officially called the Quad on the radar map, it’s a nice hide-and-shoot point to catch your enemies off guard. The community, though, mostly calls it Patio, and it’s located right near the entrance to A Short and Boiler Room.

BOOST (PATIO)

BOOST (PATIO)

The Patio’s roof is a fantastic spot for practicing a boost with another player to gain some advantage against the opponents.

A SHORT

A SHORT

A shortcut to the A bombsite from Boiler leads you past the Truck. You can also get there through CT Apps by jumping off the Balcony.

A LONG

A LONG

Another way to get to A from Mid for the attacking team. Going through it will bring you right to the CT Spawn via two options—Arch and Library.

CUBBY/ LONG CORNER

CUBBY/ LONG CORNER

A very sneaky corner on A Long near the Top Mid arch, where players often hide to ambush their opponents unexpectedly. Be sure to bring some grenades before going here.

A SITE

A SITE

One of the bomb plants with plenty of places, like corners, Pits, and wine crates, to hide and wait in secret.

BOOST

BOOST

Here, you can do the old trick of jumping on top of each other with your teammates to gain a competitive edge.

DARK (A)

DARK (A)

It’s not that dark here anymore, yet it’s still a decent place to hide on the A Site and wait for unsuspecting opponents.

CT APARTMENTS

CT APARTMENTS
CT APARTMENTS

Also known as just the Apps, where you get through the Balcony or Boiler if you’re running from the CT Spawn and through the Back Alley or Window if you push for the T side. This building is located right next to the A Site, so Terrorists often go there, as it’s the closest way to the plant.

CEMETERY

CEMETERY

A wall in the Pit from which you can perfectly see the enemy on the Balcony and A Short.

GRAVEYARD

GRAVEYARD 1
GRAVEYARD 2

It was a favorite place for ambushes, located straight across the A plant on a higher ground. In CS2, however, you no longer have the luxury of hiding spots there, and you’re completely exposed from every direction except A Long. Still, when playing with a great team, you can stand there with a rifle or AWP to cover Balcony or A Short, overseeing the whole site and players planting or defusing.

TRUCK (A)

TRUCK (A)

Long ago, there was a cart. Now, you have a truck on A Short, from which it’s convenient and fast to get to the CT Balcony from the street.

CLOSE LEFT/MOTO

CLOSE LEFT/MOTO

A secluded corner on A Long right beside the Library entrance.

Inferno map: B Site callouts

BANANA

BANANA

One of the most popular places for entry confrontations on Inferno, as it’s right in front of the B plant, connecting the T Ramp and site. Only through this corridor can terrorists get to B to plant the bomb.

B SITE

B SITE

A place of many victories and defeats, as well as a popular ambushing point. It’s an area with the Fountain and lots of construction materials.

TRIPLE/NEW BOX

TRIPLE/NEW BOX

The brand new box you can see at the back of B Site, straight behind the Fountain. It provides excellent cover during clutches and allows you to monitor a crossroad of Banana and CT.

COFFINS

COFFINS

Although there are no actual coffins anymore, you still have a hiding spot behind new sandbags and wooden crates at that same location directly opposite the B entrance from the T side.

CT

CT

A corner in the alley between the CT Spawn and B Site. CTs can successfully ambush here with a high probability of making free kills. If you are going to run through CT, use a smoke or a flashbang.

To navigate through critical choke points like CT, enhance your gameplay with our guide on CS2 Inferno smokes, detailing essential smokes for taking control of the map.

TREE

TREE

There was once a tree located near Construction. In Counter-Strike 2, it’s still the Tree callout, though there is just a corner across the entrance to the Church, popular for B Site traps.

CT BOOST

CT BOOST

Right along the CT passage and after the Tree, you’ll see a small roof staring at you from the left building wall. You can use it for boosts—risky but unpredictable for your rivals.

CHURCH

CHURCH INSIDE
CHURCH OUTSIDE

On the radar, it’s called Ruins, but the community CS2 Inferno callouts state it as the Church, previously known as Construction. It’s a nice vantage point when you want to battle for the B plant or look for a quick passage to the plant. This small walk-through area connects the B, Garden, and CT Spawn.

ALTAR

ALTAR

It’s an actual Altar inside the Church that you can hide behind to wait for your enemies.

GARDEN

GARDEN

A small cross area between the back of B and Church. It is a dangerous point with frequent active battles.

GRILL/POOL

GRILL/POOL

Once upon a time, there were coffins near this spot called the Grill. These days, it's the Pool, a landmark located on the right from the B Site entrance.

DARK (B) + PILLAR

DARK (B) + PILLAR

Hard-core fans sometimes call this spot Emo or Suicide because it’s a cool defensive position on B that allows players to guard the site easily. However, among all CS2 Inferno callouts this one guarantees you can as easily die since you’re trapped in a dark corner. You can also opt for this massive Pillar right next to Dark if your aim allows you to land precise, quick kills.

FOUNTAIN

FOUNTAIN

The B Site is located around this Fountain. It’s in the center of it, so you can even plant the bomb straight in the water.

1ST & 2ND COBBY

1ST & 2ND COBBY

We used to call them oranges, but now there is a set of sandbags and wooden boxes closer to the street leading to the B Site that some fans also call Close Cobby and Far Cobby. It’s another place you can use to your advantage to protect the plant or to take it over. A boost option is also available.

SANDBAGS (B)

SANDBAGS (B)

These bags can be a good hiding place, so throw some grenades there to clear the way if you’re coming from Banana.

CAR

CAR

A car used to be here. Now, there are barrels and wood panels at the CT's side of Banana that work as a good sniper nest for AWPers.

HALF WALL

HALF WALL

A small piece of concrete at the top of the Banana, closer to the B entrance. CTs use it for ambushing Terrorists, and the latter team uses it to hide in smoke when pushing the Banana.

LOGS/BARRELS

LOGS/BARRELS

Instead of logs, we have barrels near Banana's T entrance. Regardless of whether you play for Ts or push with your CT teammates, it's a decent hiding place.

Inferno map: CT callouts

LIBRARY

LIBRARY

It once was, indeed, a library, but in CS2, it's a winery, though we still use the old Inferno callout. The Library is right next to the A Site—a direct passage from the CT Spawn to the plant and A Long —so it's often a place of confrontations. It's a somewhat nice hiding spot if you're waiting for the retake to happen.

ARCH

ARCH

A short corridor connecting CT Spawn, Speedwalk, and A Site. Previously, it looked a bit different, but now we have a more colorful and fairer setup.

CT SPAWN

CT SPAWN

It is what it is—your starting point for the CT side. On the Inferno map, it’s much closer to A and B than the Terrorists’ Spawn.

SPEEDWAY

SPEEDWAY

A narrow corridor connects A and B, allowing you to reach either site faster as it runs through the CT Spawn between the Arch and Church.

TRUCK (WELL)

TRUCK (WELL)

We used to call it the Well, but now it’s another truck located in the CT Spawn’s area, closer to B.

CONCLUSION

There is your list of CS2 Inferno callouts! Knowing Inferno callouts will greatly help you coordinate with teammates and monitor your opponents. It’ll enable you to quickly take a position or warn your team about danger. It will also help you master such a skill as cs2 inferno wallbangs, which your enemies do not always expect. After all, knowing CS2 Inferno callouts is a sure sign of a pro player, and if you are going to play professionally, understanding such things is a must. Play tactically, learn the locations, and you’ll become an unstoppable force, able to cope with even the most difficult opponent.

FAQ

Each player would have a different answer, but we'd say the Inferno map is mainly CT-sided, so playing for the defense is more comfortable. Both plants are full of ambush spots, so it's tough for Ts to get in.

There are a lot of good hiding spots among all Inferno callouts in CS2. For example, the Pit and Ninja boxes on A or 2nd, Tripple, and Dark on B.

The best spots for snipers are on the corners of narrow streets like Top Mid and Car on Banana. Plus, you can leverage Window and Bridge.

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