Vertigo Callouts: Explanation for All Vertigo Map Callouts in CS2
March 29, 2023, marked exactly four years since Vertigo replaced Cache in the official CS2 competitive map pool. The community's reaction to Valve's decision was unequivocal: the vast majority of players were disappointed with the update, and it's worth noting that many still haven't been able to forgive the developers for the change.
The first version of Vertigo saw the light of day back in 1999. The original version of Vertigo didn't get the lucky ticket and couldn't make it to the official competitive map pool. But all that changed in 2017, when, unexpectedly for many, Valve removed all mentions of Vertigo from CS2 and stated that the map was being "sent for rework." The update took almost two years, and on January 24, 2019, the modern version of the location was featured.
Since Vertigo replaced Cache, the map has hosted numerous matches on the professional scene, such as StarLadder Berlin Major 2019 and PGL Major Stockholm 2021. At both above-mentioned Majors, Vertigo was far from the top of the list in terms of matches played. In total, this map was selected 14 times during the two World Championships.
Nevertheless, Vertigo remains a great way to surprise your opponent by choosing an unconventional location, and sometimes, it's chosen just for the sake of variety. So let's break down the list of all Vertigo callouts, provide Vertigo callouts explanation, and look at how to play Vertigo to gain the most tactical advantage.
T-Spawn and Lower Floor
Vertigo is often criticized for its tactical monotony. The attacking team starts on the lower floor. The main exits to plants A and B on the second floor are also there. The essence of the attacking side is always to break through to the second floor, and the most convenient way to do it is on Plant A.
So, let’s start our list of callouts on the Vertigo map with an attacking side — Terrorists. Knowing the CS2 Vertigo callouts will help you navigate this location better and have an advantage if you play as one.
The names of some locations on the Vertigo map speak for themselves. This is the location of the Terrorist team's appearance on the first floor. From it, you can get to both plants pretty quickly.
Next to the T Spawn is a short staircase that takes you to the center of the map, leading to Plants A and B.
Just behind the stairs is a small generator. It can serve as a reference point if your team is heading to the T-mid.
There are two blue toilets located under the stairs on the T-spawn. They have no tactical value and can only serve as a reference point for your teammates.
This is one of the Vertigo callouts in CS2 with real tactical value. It's a large container near the stairs that you can quickly jump to if the upper floor gets too hot.
A small suspended structure located above the T-Spawn, from where it gets its name. It is located after climbing the stairs.
This is the name of the corridors located at the exit from the T-Spawn towards the ramp.
A secluded spot a little further from the bridge. This is where members of both teams usually drop their gear.
The bridge between 50 and the A ramp.
A room where you can drop from the second floor of the map to the first floor.
This small room is the best way to jump from one bombsite to another.
This position connects the T-spawn with stairs under the B plant.
The stairs on the B-site lead from the first to the second floor.
A quiet corner under the stairs. Great for a boost to surprise the defenders’ side.
Just a bunch of sheets that can serve as a reference point. Can be found in the near corner after going over the bridge to the ramp.
There is a large box before the ramp starts. In a tense situation, it can serve as a hiding place.
A callout with a funny name is located near the ramp's beginning.
An elongated hall enclosed by a yellow stand. Great for ambushes.
A plant climb on the terrorists' side. Given the peculiarities of the map, playing for the Terrorists, you will definitely go through it.
This is also the part of the ramp just before the exit to the A-site. It deserves a separate name because of the frequent skirmishes in this section.
An alternative exit to the A plant.
This is an extended indentation above the ramp.
Several sandbags right next to the exit to the A plant. It can be a great hiding place.
Next, let's break down another extremely important category of Vertigo map callouts. Mid is where the most fierce scuffles take place, as it's the location through which the attackers go to get to the A and B plants.
This callout is located closer to the Terrorist side. It starts right after the stairs and ends near the turn opposite the room to go down.
In this small room, you can move between floors, bypassing the stairs.
This is what players call the center of the map.
Several metal sheets that stand near the exit towards T-Mid. It can serve as a reference point for teams.
This tall crate can serve as an elevator if you want a better view of the Mid. At the same time, you will also be clearly visible, so it should be used with caution.
The area in the center of the map closer to the CT Spawn.
A great position for sniper ambushes. It is a small shelter behind a cement bag.
The transition between the center of the map and the B plant.
This is where the Counter-Terrorist players appear each round.
Now, let's talk about the second floor, where the fiercest fights take place. Knowing the Vertigo CS2 callouts on Plant A is extremely important because, in most cases, terrorists will go to plant a bomb there.
Default location for planting a bomb on A. The developers intended that the bomb would be planted behind the crates, which serve as a shelter from enemies.
This callout is a few crates. When playing for the CT side, they can be climbed on to get a better view.
A favorite place for snipers on this map. This callout is a small window that is very convenient to peek out.
This is the large space between the map's center and the A Plant exit on the CT-Spawn side. Fierce firefights and grenade throws often take place here.
Back Doors refers to the room where you can get to the A plant from the CT-Spawn side.
With the A plant sorted out, it's time to learn the Vertigo callouts in CS2 for the B plant. On this map, Terrorists rarely go there to place a bomb, but it's still a good idea to know the names of the locations.
This catwalk is also known among players as Suicide. It is located on the very edge of the B plant. In fact, it is a steep ledge from which it is very easy to fall.
The place where C4 was designed to be planted by the developers. It is also located behind the crates, which are meant to serve as cover for the attacker.
Behind the high beams is a ledge called the Elbow because of its specific shape.
A large radiator located closer to the B Connector. It can serve as a shelter or ambush point.
Having been in the official map pool for three years now, Vertigo has remained a map you can pick at the group stage as an experiment or to surprise your opponent. The low popularity of the map is an advantage for those who are well-versed in it, so knowing CS2 Vertigo map callouts can be a serious advantage.
The unconventional geography of the map and its multi-levels allow a well-coordinated team that is proficient in callouts on the Vertigo map in CS2 to achieve brilliant results. Learn Vertigo callouts, win, and, most importantly, have fun.
What are the best hide spots on the Vertigo map?
There are many CS2 callouts for Vertigo, providing cover and serving as ambush locations. In particular, the Heaven and Sandbags are among Vertigo's most popular hiding locations.
What are the most popular shootout locations on Vertigo?
Of all CS2 callouts on Vertigo, the most popular shootout locations in this context are the numerous corridors and bomb plants. It is also worth mentioning HS as one of the most popular sniper positions.
Which side is easier to play on the Vertigo map?
On Vertigo, it is somewhat easier to play for the CT side. This is because the CT side doesn't have to fight their way to the second floor, and it's easier to defend plants.