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CS Office Callouts

Office, also known as Office Complex by those who still remember the glories of the early CS, is a popular hostage rescue map known for its tight corridors and abundant cover. Originally introduced in 2000 with Counter-Strike BETA 7.0, the map is a snowy office complex, with the story revolving around the Counter-Terrorists attempting to gain entrance and rescue hostages. The map also features some fun Easter eggs, like a developer’s credit hidden behind a wall in Counter-Strike 1.6, and a whiteboard with a playful message about the map creator. CS2 Office map is perfect for players who enjoy close-quarters combat, as its many corners, rooms, and hallways make every round intense and unpredictable.

This complex layout means you’ll have to get at least a basic knowledge of Office callouts to play it in any sort of competitive environment. So, let’s see what the essential Office spot names look like.

All Callouts in the Office

All Callouts in the Office

CT Spawn

Let’s start our review of Office locations in CS2 by checking the CT Spawn.

Van

Van

A parked van right outside the CT Spawn provides solid cover to the players approaching the building.

Rescue Dumpster

Rescue Dumpster

A dumpster located near the CT Spawn where players often wait for the hostages to be rescued. It also offers some cover from potential sniper fire.

Garage

Garage

An area connecting the CT-Spawn to the Garage Stairs and Elevators, commonly used for surprise flanks or rotating back to defend the hostages.

Long Snipe Stairs

Long Snipe Stairs

A set of stairs that lead to a sniping position that offers a clear line of sight down the hall — ideal for picking off enemies from a distance with a scoping gun.

Long Snipe Hideout

Long Snipe Hideout

A small area at the bottom of the Long Snipe Stairs where snipers can hide while waiting for enemies to pass through.

Short Snipe

Short Snipe

A useful spot near the CT Spawn and Front Yard that allows you to check the Front Office and nearby locations.

Short Snipe Stairs

Short Snipe Stairs

The shorter set of stairs also offers a good vantage point, especially useful during quick retreats and aggressive plays.

Garage Dumpster and Windows

Garage Dumpster and Windows

One of the alternative entries into the main building. Note that to enter through here, you’ll have to break a window, and the sound will most likely alert the Ts.

Garage Stairs

Garage Stairs

An exit from the CT Spawn with access to Elevators and Garage Yard.

Front Yard & Front Office

While Ts rarely go outside on this map, you should still learn the positions CTs go through for flashes and smokes.

Snowman

Snowman

Outside the building, you’ll find a small decorative snowman (shown at the bottom left in the screenshot). This might be one of the least used Office positions in CS2, as popular strategies for this map rarely require players from either team to go there.

Front Dumpster

Front Dumpster

A large dumpster with a clear line of sight to the main windows, making it a perfect spot to cover your teammates entering the Front Office via the window.

Ladder

Ladder

A small ladder in the Front Yard leads to the center of the Front Office, giving crafty CTs access to the hostages.

CT Boxes

CT Boxes

Located at the exit of CT-Spawn and leading into the Front Yard, these boxes are occasionally used as cover.

Copier

Copier

This pretty large area in the Front Office isn’t the most common place for skirmishes as it is located in the map’s corner and is far from hostages.

Mondays

Mondays

The location’s name refers to the iconic "Mondays" poster you can find on one of the walls. There are several popular camping spots behind the column and around the table, so you better pay attention!

Italy

Italy

A picture of an Italian street, referencing the CS map with the same name, hangs above a sofa that the players often hide behind.

Achieve

Achieve

This area, located near the “Achieve” poster, usually sees several intense firefights per match.

Flock

Flock

A tight spot among a cluster of desks and chairs, frequently used for cover during skirmishes.

Front Stairs

Front Stairs

These stairs lead from the Front Yard to the Main Hall and are commonly used by CTs moving from the spawn to the Front Hall or Elevators.

T Spawn

Just as with CT spawn, knowing CS2 Office map names for the T-controlled areas is crucial even if you’re a die-hard CT player.

Corner

Corner

This cozy-looking room is actually among the deadliest CS2 Office callouts you can find yourself in, as Ts often hide here to catch the advancing CTs off-guard.

Couch

Couch

Located just a few steps from T-Spawn, this couch introduces even more cover to the room. It’s also a very sneaky vantage point to surprise enemies pushing from Mid. It's a classic defensive position, especially when CTs are attempting an early rush, making it one of the most used CS Office callouts.

Fish Bowl

Fish Bowl

This spot offers a clear view of the surrounding area but can leave you exposed if you’re not careful. A high-risk, high-reward position for players with good reaction time.

Side Hall

Side Hall

This corridor can help you take control over the Long Hall by limiting CT movements.

Close Right Side

Close Right Side

A blind spot immediately to the right of the Side Hall entrance. It is ideal for ambushing or defending against CT pushes, and was one of the more recognizable CSGO Office callouts (and remains the same in CS2).

First Chair

First Chair

The first chair you see in the hallway is often used as a hiding spot to catch unprepared opponents as they turn the corner.

Chair

Chair

Interestingly, all chairs in this hallway are separate CS2 Office map names. Players often take cover behind one of the chairs in the middle of the corridor, a common tactic to catch opponents off guard.

Side Plant

Side Plant

A small plant near the end of the hall is a point of reference for a key camping spot.

Connector

Connector

A hallway that connects Mid to other parts of the map. This spot is crucial for rotations, making it one of the most used Office map positions.

Projector & Kitchen

Controlling the area near the Projector & Kitchen is often crucial for your team's success. Logically, learning Office map names tied to it is a must.

Kitchen

Kitchen

A room that connects Projector and Paper, which often becomes a decisive zone to control in late-round scenarios.

Greed

Greed

The corner just outside the Kitchen, once again named after a poster found there. Be careful, as players often camp here in hopes of getting a quick frag! It’s also an excellent position to ambush enemies rotating through Main Hall.

Cooler

Cooler

Just like Greed, Cooler is among the prime ambush spots for the T side.

Light and Dark

Light and Dark

"Light" and "Dark" are the parts of the area commonly known as the Projector or Conference Room, and are named based on their illumination. The projector itself is located on the right, near the hostage. That’s also where the clicking sounds come from.

CT Books

CT Books

The spot near the bookshelves closer to the CT side of the map is perfect for a quick peek to get some info on enemy movements.

T Books

T Books

A similar bookcase closer to the T side is a great hiding spot for players on either team.

Clock Wall

Clock Wall

A wall with a clock — as simple as that. You might encounter a camper or two there, usually around the corner near the hostage.

Back Wall

Back Wall

The "back wall" of the Projector Room isn’t actually a wall — it's two large windows with blinds.

Blank Wall

Blank Wall

An unadorned wall offering no cover, which you should avoid unless you're in need of a quick rotation. Its lack of protection makes it a high-risk area, but it's still useful for fast maneuvers.

Halls & Mid

There are plenty of halls near the Mid, so we decided to review those Office positions as a single area.

Tuck

Tuck

A tight corner near the Garage entrance where players can hide to avoid detection from advancing enemies.

Paper

Paper

One of the key locations for the Terrorists to contest CTs’ movements into the rescuing zone.

Close Right Paper

Close Right Paper

The right side of the Paper Room entrance is a common ambush spot with ample room behind the paper stacks, perfect for catching CTs entering from the Mid or Side Hall.

Stack

Stack

Refers to the large paper pile in the center of the room. Players often use it as cover while checking the hallway or waiting for CTs.

Shelves

Shelves

A series of metal shelves that run along the walls of the Paper Room and offer a decent cover. Players may use these to peek towards CT-Spawn or Mid.

Elevators

Elevators

The area near the elevator doors often sees heavy fighting, as it offers quick access to the main areas of the map, connecting its key parts while also creating a natural choke point.

Cross

Cross

An area where several pathways converge, making it a high-risk but also a vital spot for controlling the flow of the game. One of the most used Office map callouts.

Mid Plant

Mid Plant

While offering minimal cover, Mid Plant is a good place to catch your breath and strategize.

Doorway

Doorway

A tight doorway that provides access to several important locations, including the Kitchen and Paper Room. This spot often sees crossfires or ambushes, so you better stay alert in its general vicinity.

Conn Cabs

Conn Cabs

Short for "Connector Cabinets," these are a set of storage cabinets near Mid, often used as cover. This is the pivotal spot for holding control over the map’s center.

Front Hall

Front Hall

This hallway extends from the main entrance and even has some decent cover. However, engaging enemies from here can be challenging as the hallway provides rather narrow sightliness.

Bath Cabs

Bath Cabs

Cabinets near the bathroom entrance provide players with potential hiding spots or angles to hold during firefights.

Cubby

Cubby

A small nook adjacent to the Front Hall, often utilized for quick peeks and ambushing enemies moving through the corridor.

Main Windows

Main Windows

Large windows in the Main Hall that can be broken for quick entrances and exits.

Main Plant

Main Plant

The plant in the corner offers minimal cover, but it is still widely used for tactical positioning or ambushes.

Main Cabs

Main Cabs

Refers to the cabinets along the main hallway. They provide amazing cover, especially for long-range engagements, so you’ll likely use them more often than most CS2 Office map callouts.

Drinking Fountain

Drinking Fountain

The Drinking Fountain is a small but significant feature of the Main Hall frequently used as a reference point for positioning.

Soda Machine

Soda Machine

The toppled soda machine offers cover for players in the hallway connecting the Front and Main Halls.

Long Hall

Long Hall

A key area connecting Front Hall and Main Hall with Side Hall. A team that claims this position can control a huge part of the map.

Left/Right

Left/Right

The left and right sides of the Long Hall, where players might hold angles or wait for enemies to push through.

Vending

Vending

The nook with vending machines can serve as a quick hideout or cover during a push.

Bathroom

Bathroom

A small connecting room off the Long Hall where players might hide or hold for surprise attacks.

CS2 Online stats

In Game
880 775
24h Peak
1 661 227
All Time Peak
1 818 368

Players in game

Today’s top

Player KD Rating
1.391.27
1.381.24
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1.451.22
1.341.2
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1.231.17
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