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How many Dust 2 wallbang spots were there in Counter-Strike 1.6? Probably more than 50, as most wall textures couldn’t fully stop the bullets, turning the map into a sieve for smart players. Although some gamers are missing those times, both the Global Offensive and CS2 became much more realistic in this regard, as the brick or concrete walls cannot be penetrated now. We have collected for you the best dust 2 tips to make it easier for you to play your favorite map in the new game.

Even though the number of effective wallbangs has been reduced significantly, there are still plenty of CS2 Dust 2 wallbang spots that can help both sides win the rounds. For starters, it's a good idea to familiarize yourself with cs2 dust 2 callouts to better understand where to use it. With four double doors and many wooden boxes and cars on the battlefield, players can abuse the power of some weapons to cause significant damage and even kill opponents without seeing them. The most powerful and often used guns for wall bangs are:

  1. AWP
  2. SSG 08
  3. SCAR-20 / G3SG1
  4. AK-47
  5. M4A4 / M4A1-S
  6. Desert Eagle

Knowing the perfect lineups and timings and having a gut feeling of where your opponents are hiding, Dust 2 wallbangs in CS2 can be game-changing knowledge. However, using them should be well-thought-out, as pre-firing can help you kill opponents but also uncover your position.

So, let’s dive into the nostalgia ocean and learn many useful spots in this Dust 2 wallbangs guide for Counter-Strike 2. Traditionally, here is a cheat sheet for map callouts so you can find the described spots faster:

Most Useful Wallbang Spots for Counter-Terrorists on the Dust 2 Map

One of the key features of the Dust 2 map is the possible early duel in the Middle through Mid-Doors, where CT and T snipers often decide the further team strategy for the round. To avoid being noticed in this or any other position, you can learn cs2 dust 2 smokes to safely occupy space on the map. Since the Terrorist sniper arrives first at the Suicide spot if he has a great T-Spawn position, Counter-Terrorists should be faster or simply use one of a few wallbang lineups to reduce the risk of being killed. However, there are plenty of wallbang spots on Dust 2 that CTs can use in their favor, independently of the CT Spawn position.

CT Mid to Suicide Right Side

Top left — Who you should hit; Top right — Where to stand; Bottom left and right — Where to aim

Arriving first at the shooting point because of closer spawn spots, a T sniper often takes a position near the wall or Suicide boxes to cover himself after the shot. This particular lineup is to counter the AWPer who hides on the right side by using AWP, SCAR-20, or SSG 08 as it requires double-scope and preciseness.

The timing for this shot is as early as possible, ideally after one of your teammates passed the way to the B-side and looked into the Door gap to detect the opponent. Despite the need to aim at the right spot on the Doors, you sometimes need to slightly adjust your aim. That’s because the T-sniper can be closer or further to the boxes, maybe even boosted if we talk about higher levels.

Timing: Earliest possible

Shoot Cases: When the opponent is detected there, or he uses this spot every round

CT Mid to Suicide Center

Similar to the previously described spot for wallbangs on the Dust 2 map, this one has quite another purpose. While the Terrorist AWPer rarely plays in the middle of the Suicide, Ts can rush this position for fast Middle execution or early taking of the Short/Catwalk. It can be made while the T sniper covers the counter-pick from CT Mid.

So, if you detect such tactics, you can take the common corner at the earliest timings and aim slightly to the left compared with the right-side wallbang. It will be great to use an automated weapon for the job — ideally SCAR-20, but AUG can also be a practical choice if tapping with short pauses.

Timing: Earliest possible

Shoot Cases: When the opponents are detected there, or they’ve used Mid rushes several times already

CT Mid to Suicide Left Side

If choosing the most common spot for a T-sniper at the early timings, it will definitely be this one, as it allows you to hide behind the wall and safely escape from the position. It means you can use this lineup almost every round.

Pass the Door gap, find the Truck on the back side of CT Mid, and stand close to it as shown. By aiming at the shown spot, you have all the chances to deliver a headshot to your opponent. However, don’t spam more than two times, and be aware of the Ts coming from the Palm and Top Mid at early timings, as you can turn from hunter to prey.

Timing: Earliest possible or with reliable info in the mid-round

Shoot Cases: You’ve noticed T AWPer several times in this spot

CT Mid to Palm

The second most popular place for sniper duels is CT Mid vs Palm. If you feel your opponent is tough enough, or you simply were flashed — use this lineup. Find the backside in the middle, stand right there, and aim as shown in the image above. Depending on how close your opponent is to the wall, you can drag your aim slightly to the right or left and expect a headshot. However, avoid spamming more than two times — Ts pushing Catwalk or those from Upper Tunnels can easily kill you.

Timing: 5th+ second from round start

Shoot Cases: T sniper loves to use AWP or Scout rifles in this spot

CT Mid to Lower Tunnel

Top left —Where to stand; Top right — Where to aim; Bottom — Who you should hit

Playing CT Mid aggressively can be the key to success for Counter-Terrorists, but in the later timings (about 15 seconds after the round starts), the opponents can be in three different positions. One of them is the Lower Tunnel, which is a pretty safe spot for Terrorists.

In the middle of the round, when you feel opponents can be there, throw a flashbang into the X-Box zone. This wallbang is pretty easy to do with sniper weapons, but the rifle is also okay, as the spam can hurt the opponent hiding just behind the doors. This is what makes this setup one of the best wallbangs on Dust 2.

Timing: Mid-round or 15th+ second after round start

Shoot Cases: When heard or saw activity in the Lower Tunnel

CT Mid to B Tunnels Exit

One of the most common places for Ts with a sniper rifle to hold the B Site is to stand near the Stairs of the B Tunnel Exit. They rarely stand too wide, so you can try this pretty easy-to-remember lineup — stand in the shown corner and find the double-dot point on the Doors. One or two bullets will surely disturb even the experienced sniper and can even kill him, which will simplify the retake.

Timing: Any

Shoot Cases: During B Site retakes before crossing potential T sniper angle

B Boxes to Double Stack

Executing and retaking the B Site is a pretty tough task if you don’t know some cheeky Dust 2 wallbang points. Thus, Terrorists pretty often hide behind the Double Stack Box, especially during the clutches, while expecting CTs from the B Doors and Window.

If you are ready to make things fast, throw grenades, and show your presence in the CT Mid, then this lineup is a perfect pre-fire position to try before entering the B Site. Thus, you can spam the Doors and listen if there is a Terrorist behind the regarded Box and change your first peak if no responsive hitbox sound is heard.

Timing: Any

Shoot Cases: Before entering the B Site for retake

B Boxes to B Plat

Another useful lineup that can be used in combination with the previous one is for spamming the B Plat near the Big Box. With a similar position to orient on, you can spend a few bullets from your automated rifle into a few nearby spots and listen for the hurting sound. If you make it fast and sharp enough, a Terrorist hiding there and waiting for the B Doors can be surprised and warmed up for a faster death.

Timing: Any

Shoot Cases: Before entering the B Site for retake

Most Useful Wallbang Spots for Terrorists on Dust 2 Map

Dust 2 is one of the best maps for both snipers and those who love to use wallbangs, as it gives quite equal opportunities for both sides. Thus, some CT lineups can be useful for Terrorists, and here are some key positions and best wallbangs on the Dust 2 map that the offense can use:

Side of Pit to A Long Car

Actually, there is nothing special in this wallbang, but many players forget to send a few bullets into the Car’s windows to detect if any CTs are hiding there. It makes sense to sit there, especially during the fast Long tactics and pushing to the A Site. So, don’t be lazy and spend a few bullets from Glock-18 or your AK and react responsively if you see blood splashes on the back wall.

Timing: Earliest possible

Shoot Cases: When rushing A Long or during A Site retakes from behind

Pit Play to A Site Default

This is one of the most useful CS2 wallbang spots on Dust 2, as it can be used anytime you want to check if any opponents are hiding behind the Default (Spanish) Box. However, remember that only AWP or SSG 08 can penetrate this box, while guns like AK, M4A4, or Deagle can damage the hiding opponent only if he stands, as the upper part of the box isn’t as dense.

Timing: Any

Shoot Cases: When executing A Site or after needed info gained

Long to Ninja

Do you love to push playing on the T side and abuse Rush Long tactics? Those who turned this approach to perfection sometimes forget about the basic things like checking the Ninja spot. Instead of spending tons of grenades, you can send a few bullets from the AK-47, Desert Eagle, or AWP. The latter can eliminate the enemy from a few bullets in the body or from one shot if aimed as shown in the picture — just be specific with the firing lineup near the right wall on the Long.

Timing: Any

Shoot Cases: When executing A Site or after needed info gained

Lower Tunnels to CT Mid Close Right

Oftentimes, Ts try to check this position via calling the Flashbang for the Mid Doors, running through them, and checking both corners and further CT Mid positions. However, this corner can be easily spammed with AK, Galil, or Deagle and cause painful injuries for CTs. You can try this wallbang anytime you assume there can be opponents, especially if they’ve already heard your steps, and you won’t uncover your position with spamming.

Timing: Earliest possible

Shoot Cases: Before going to the Mid Doors

Tunnel Stairs to A Short Corner

Being one of the key positions on the map, Catwalk is a pretty dangerous one to play for both sides. If your team loves active play in the Middle area, CTs will probably choose a more passive playstyle and can wait in the designated corner. When playing with the sniper rifle (AWP or SSG 08), you can try one of the best Dust 2 wallbang spots by using the shown lineup. Since you need to send bullets through the concrete wall, it’s better to use an AWP, which can deliver a one-shot if aimed perfectly and the opponent is expecting it in the right position.

Timing: Earliest possible or Mid-round

Shoot Cases: When CTs play corner angle on the Catwalk

***

Despite the renewed Counter-Strike versions that don’t include some old-school wall bangs like the one from the Long to Elevator, CS2 still has plenty of spots to use to gain advantage. Learn those Counter-Strike 2 Dust 2 wallbangsguide and surprise your opponents in the official matchmaking, but don’t then blame us for being called a cheater.

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