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Bayonet Fire and Ice

The Bayonet Fire and Ice is one of the most popular skins in CS2 due to its stunning design, rarity, and the intricacies of its bold pattern of contrasting red and blue.

In this article, we’ll break down the factors that make this skin stand out, exploring its unique visual appeal and the rarity of its patterns. We'll also provide insights into the specific Bayonet Marble Fade patterns, as well as how the Bayonet Marble Fade Fire and Ice is different from all other variations.

Whether you're just a casual player or a collector, understanding the nuances of the Bayonet Fire and Ice pattern can help you appreciate this iconic skin even more.

What's so Special about Bayonet Marble Fade Fire and Ice?

In the “normal” or Tricolor Bayonet Marble Fade, we can spot 3 distinct colors, whereas in the Fire and Ice variant, we see only red (fire) and blue (ice). In the following screenshots, you may observe the sheer difference in the patterns. It’s like they are two different skins, with Fire and Ice being more aesthetically pleasing, at least in the community's eyes.

Marble Fade Pattern #1 (not Fire and Ice)

Marble Fade Pattern #1 (not Fire and Ice)

1st Max, Pattern #412

1st Max, Pattern #412

The Bayonet Fire and Ice design is indeed captivating: the blade’s surface gleams with rich shades of red and blue, creating a fiery energy that contrasts sharply against the cool blue. This juxtaposition enhances the skin’s appeal among the player community. The marble design is meant to highlight its reflective and gleaming attributes.

Furthermore, the uniqueness of the Marble Fade’s visual design lies in its ever-changing appearance. No two patterns are exactly alike, meaning that every time you inspect a Fire and Ice Bayonet in CS2, you take in a unique combination of color and gradient. These variations contribute to its rarity and desirability, explaining why certain seeds fetch higher prices than others.

Now, let’s go ahead and check out the variations of Fire and Ice with some specific examples.

Bayonet Marble Fade Patterns: Rarity and Value of Various Seeds

The appearance of the Bayonet Marble Fade is largely shaped by its pattern index. The Fire and Ice variation is considered the rarest and most expensive. Additionally, this pattern has several "Max" levels, ranging from 10 (with minimal red) to 1 (with the most red). The "1st Max" pattern is the most prized. A less valuable version, known as "Fake Fire and Ice," can be spotted by a small yellow patch near the base of the blade on the play side.

1st Max, Pattern #412

1st Max, Pattern #412

10th Max, Pattern #725

10th Max, Pattern #725

Besides, the skin's Float Value ranges only from 0.00 to 0.08, which limits the Bayonet | Marble Fade to Factory New and Minimal Wear conditions. When the wear level creeps up to the upper limit, noticeable scratches appear on the spine and along the cutting edge of the blade. However, as is usual with skins that have such Float Value ranges, the Minimal Wear version tends to be a bit more expensive than the Factory New due to the statistical likelihood of obtaining it.

With that in mind, here are all the “Max’s” of Fire and Ice:

1st Max

The Bayonet Fire and Ice price of this one couldn’t be handled by most CS players. You might need to take out a quick loan for this one, as the price for this creation starts at $1,500 and goes up from there. It might not be completely unattainable in the current age, but when you think about the fact that such prices are set for a digital item in a game…

Group

Pattern Seeds

1st Max

412

1st Max, Pattern #412

1st Max, Pattern #412

2nd-5th Max

Subsequent “Max” patterns still fall under the Fire and Ice category. It’s just that the pattern slowly shifts from left to right, gearing up to reveal its yellow counterpart. The amount of red gradually declines, leaving less and less space for it on the blade’s surface. You’d definitely be one of the coolest friends in your circle if you owned one, though.

Is it easy? Definitely not. You’ll have to wade through mud and push through blood and sweat to get a hold of this skin. After all, if it were just lying there on the shop shelf, it wouldn’t cost that much, would it? It’s the rarity, not just the price (even though it’s a considerable investment) that makes it difficult.

These do not have a yellow patch yet, but the shade of the blue near the handle starts to shift from darker to a more faded tone, hinting at the incoming yellow hues in that region. It’s almost like a sunrise: as the sun approaches the horizon, with each minute, the sky brightens gradually with each passing minute.

We will witness the subsequent “sunrise” in the Max patterns as we approach the 10th and in the FFI (Fake Fire and Ice).

Group

Pattern Seeds

2nd Max

688, 16, 146, 359, 393, 541, 241, 602, 649, 701

3rd Max

152, 792, 281, 292, 743, 344, 628, 673, 777, 994

4th Max

48, 126, 129, 918, 332, 787, 874, 780, 908, 923

5th Max

182, 832, 204, 252, 522, 578, 457, 652, 660, 685, 705, 736, 988

2nd Max, Pattern #146

2nd Max, Pattern #146

3rd Max, Pattern #152

3rd Max, Pattern #152

4th Max, Pattern #129

4th Max, Pattern #129

5th Max, Pattern #204

5th Max, Pattern #204

6th-10th Max

This is the “last frontier” of the Bayonet Marble Fade Fire and Ice — the dividing line between the fake and the real Fire and Ice. Some may argue that this region shouldn’t be classified as Fire and Ice since the 10th, 9th, and even 8th Max already feature yellow patches. You can draw this line for yourself, but we’ll stick to the most conventional information that most players tend to agree on.

Group

Pattern Seeds

6th Max

444, 112, 340, 356, 452, 471, 607, 621, 631, 761, 876, 773, 230, 873, 982

7th Max

683, 8, 14, 58, 108, 803, 213, 32, 233, 243, 274, 405, 454, 614, 653, 728, 732, 770, 795, 826, 867, 949

8th Max

5, 178, 966, 188, 202, 378, 406, 461, 539, 696, 702, 337, 854, 971

9th Max

68, 817, 121, 149, 637, 171, 206, 287, 370, 493, 499, 516, 655, 656, 165, 672, 706, 766, 922, 959, 997

10th Max

972, 28, 156, 764, 177, 238, 545, 546, 553, 559, 589, 591, 725, 791, 810, 844, 402, 858, 868, 977

6th Max, Pattern #621

6th Max, Pattern #621

7th Max, Pattern #405

7th Max, Pattern #405

8th Max, Pattern #966

8th Max, Pattern #966

9th Max, Pattern #68

9th Max, Pattern #68

10th Max, Pattern #725

10th Max, Pattern #725

FFI

As you can see, there are tiny patches of yellow near the handle, which technically makes this Fire and Ice not exactly “Fire and Ice” by definition. This is particularly evident in this variation, where there is an exceptionally low amount of red present, rendering it a rather unbalanced Fire and Ice Bayonet at best.

Beyond this range, we will see more and more pronounced yellow dominance, as opposed to the amount of red. It will gradually transform into a Tricolor variation, aka normal Marble Fade.

Group

Pattern Seeds

Fake Fire and Ice

27, 989, 90, 110, 125, 183, 195, 9, 203, 232, 254, 329, 351, 372, 397, 404, 448, 459, 473, 483, 537, 561, 727, 590, 626, 632, 647, 710, 753, 756, 785, 805, 809, 818, 869, 909, 441, 930, 941, 962, 976, 980

Fake Fire and Ice, Pattern #753

Fake Fire and Ice, Pattern #753

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