- Profilerr
- CS2
- Pro Players
- Settings
- vsm's settings
vsm’s settings
Crosshair
cl_crosshairstyle 4;
cl_crosshairsize 1;
cl_crosshairthickness 0.5;
cl_crosshair_t 0;
cl_crosshairdot 0;
cl_crosshairgap -3;
cl_crosshair_drawoutline 1;
cl_crosshair_outlinethickness 1;
cl_crosshairusealpha 0;
cl_crosshaircolor 5;
cl_crosshaircolor_r 0;
cl_crosshaircolor_g 255;
cl_crosshaircolor_b 165;
Please note
The CS2 console accepts up to 255 characters at a time. Since your scope code is longer than that, you'll need to split it up and enter it into the console in few separate pieces. The copy button will do this for you.
After copying the first set of commands 1/2 and entering it into the CS2 console, press the copy button 2/2 again and enter the second set of commands into the console.
Mouse settings
- DPI
- 800
- Sensitivity
- 1.2
- eDPI
- 960
- Hz
- 1000
- Zoom Sensitivity
- 1.00
- Mouse Accel.
- 0
- Windows Sens.
- 6
- Raw Input
- 1
- Windows Sensitivity
- 6
- Mouse Acceleration
- 0
Viewmodel
- FOV
- 68
- Offset X
- 1
- Offset Y
- 2
- Offset Z
- -1.5
- Presetpos
- 0
- Recoil
- 0
- Shift Left Amt
- 1.5
- Shift Right Amt
- 0.75
- Righthand
- 0
viewmodel_fov 68; viewmodel_offset_x 1; viewmodel_offset_y 2; viewmodel_offset_z -1.5; viewmodel_presetpos 0; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 0;
cl_bob
- Lower Amt
- 5
- Amt Lat
- 0.10
- Amt Vert
- 0.10
- Cycle
- 0.98
cl_bob_lower_amt 5; cl_bobamt_lat 0.10; cl_bobamt_vert 0.10; cl_bobcycle 0.98;
Launch Options
-tickrate 128 -novid +exec autoexec +mat_queue_mode 2 -d3d9ex
Video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Black Bars
- HZ
- 240
- Color Mode
- Computer Monitor
- Brightness
- 100%
- Display Mode
- Fullscreen
- Aspect Ratio with Scaling Mode
- 4:3 Black Bars
Advanced video settings
- Global Shadow Quality
- Very Low
- Model / Texture Detail
- Low
- Texture Streaming
- Unknown
- Effect Detail
- Low
- Shader Detail
- Low
- Boost Player Contrast
- Enabled
- Multicore Rendering
- Disabled
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- FXAA Anti-Aliasing
- Disabled
- Texture Filtering Mode
- Bilinear
- Wait for Vertical Sync
- Disabled
- Motion Blur
- Disabled
- Triple-Monitor Mode
- Disabled
- Use Uber Shaders
- Disabled